![]() ![]() subtracting them again, orĢ) to make S3D smart enough to distinguish between absolute and relative offset settings.Ībsolute offset setting are offsets that I want to reflect directly on the spatial position of my objects on the print bed. I think it would be convenient if one of the following options would be available:ġ) An option to "turn off" offsets in preview mode aka. This topic is somewhere between a bug report and a feature request. ![]() This can be "as designed" by you guys at S3D for sure, because the offsets are integrated into the coordinates, but this is not what one would expect - especially it only one toolhead is providing an offset So I activated the "Apply toolhead offsets to G-Code coordinates" option in S3D and got the desired results during print.īUT: As soon a I hit "Prepare to print" I get a preview where all my objects are shifted by the offset. So i digged into slic3r's gcode results and realized that slic3r calculates the offsets directly into the coordinates. I used slic3r for months before I switched to S3D (I switched to S3D because of the customizable supports) and had no problems with the tool offset setting there. But unfortunately it seems that my Marlin FW revision ignores it. So I added the M218 command as starting script manually. Somehow the common way to add toolhead offsets does not reflect inside the resulting gcode - haven't found any hint for a offset command there. ![]()
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